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Transformations
Since a MultiNURBS object consists of multiple single untrimmed surfaces
you can do all Rhino transformations with it. If you don't go too extrem,
you'll get a smooth object that might be joined to a solid without naked
edges. You do not have to join the surfaces for seamless rendering. All
the pictures you see here are rendered with the standard mesh settings
and without joining the surfaces.
Bend
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